My Work
My Mochi 97 [In Development]
A virtual pet experience inspired by the charm of retro handheld devices. My Mochi 97 brings the tactile experience of the classic virutal pet devices by letting you rotated the device, press buttons, and spin the scroll wheel using the touch screen of your phone. Raise and nurture your very own Mochi by feeding, teaching, and playing with them. New mini games and events will be uncovered by spending time with your Mochi, making each player's experience unique.
- Raise a creature through multiple life stages, with each stage unlocking new interactions
- Feed, clean, play with and teach your Mochi, as well as buy them new food and items at the shop
- Play 3 available minigames once specific requirements have been met
- Rotate and manipulate the handheld, and use the physical buttons and scroll wheel to interact with your Mochi
Current Features:

Littleblade and the Forest of Elements
In this skill tree-focused twist on auto battle RPGs, play as Littleblade, a young warrior squirrel preparing for the coming storm while defending against corrupted creatures. Gameplay focuses on building up and breaking down skill trees to adapt to each battle's unique challenges.
- Built in 1 week for the 2024 Brackey's Game Jam
- Praised for the unique combat system, art style, UI, and sound design
- Design: Core Concepts (co-designed), Combat Layout, UI, Balance, Sound
- Programming: RPG Combat Reactions, UI, Leaderboard, Audio System
Contributions:

Harvest Gloom
In this human collecting/harvesting/slaying sim, play as Cthylla, the daughter of the recently deceased Cthulhu. You've been tasked to enter the Earth Realm and harvest the flesh of humans to feed your Elder Husband, which, turns out, will rebirth the Great Old One when he has been sufficiently satisfied.
- Built in 1 month for Farm Jam 2024
- Rated #1 in Categories: Overall, Uniqueness, and Enjoyability
- Design: Core Loop, Combat / Progression, Sound
- Programming: Interactives, AI, Combat, Procedural Generation
Contributions:

BLEEDING EDGE
After many years of being held at bay by the Great Empire, a dark and mythical army has laid siege to the Empress' palace as she lays in a pool of her own blood. Shatter enemy defences with high and low attacks, exploit surroundings to unleash chaos, stun enemies by anticipating their attacks, and wite the blood of enemies from your sword regain strength.
- Built in 2 weeks for Samurai Game Jam 2024
- Rated #7 Overall and top 10 for Fun Factor and Visuals
- Design: Core Gameplay, Level Design, Scenarios
- Programming: Interactives, Combat, Blood system, and AI
Contributions:

Descent Into Lost Dimensions
An isometric take on classic puzzle adventure games. Explore the depths of an ancient tomb. Solve challenges with your ability to flatten into a 2D within a 3D world.
- Built in 10 days for the 2023 GameDev.TV Game Jam
- Top 25 overall out of 1000 submissions
- Focus on puzzles designed around core 3D-to-2D mechanic and dark mysterious atmosphere
- Solo project - All aspects of Game Design, Programming, and Sound Design
Contributions:

PROJECT SST
A partially on-rails space combat game with evolving procedurally generated maps and physics-based combat.
- First long-term project (~8 months)
- Built custom WFC-based procedural map generator to create purpose-built pathways in 3D space.
- Smooth physics-style controls breaking outside of the on-rails approach of the game's inspirations

About Me
