Commercial Releases
My Mochi 97
Commercial Release: August 2025
A virtual pet experience inspired by the charm of retro handheld devices. Brings the tactile experience of the classic virtual pet devices to the touch screen.
Average rating of 4.6 stars and 75% Day-7 retention
- Mobile interactions built to simulate the tactile experience of handheld virtual pets
- Pet simulation that results in varied behaviours and events based on care
- A variety of mini-games, including gardening, fishing, endless runner, and ice cream shop sim
- Shops, inventories and other data systems to support a variety of gameplay
- Built to handle rewarded ads and in-app purchases
Systems:

Game Jam Projects
Littleblade and the Forest of Elements
Brackeys 1-Week Jam Sept 2024
In this skill tree-focused twist on auto battle RPGs, play as Littleblade, a young warrior squirrel battling corrupted forest creatures. Build up and break down skill trees on the fly to adapt to each battle's unique challenges.
- Design: Core Concepts (co-designed), Combat Layout, UI, Story
- Programming: UI (Tooltips, Status Effects, Skill Tree), Dialogue, Leaderboard, Dynamic music & audio system
Praised for the unique combat system, art style, UI, and sound design
Contributions:
The Last Expedition
10-Day GameDev.TV Game Jam 2023 May 2024
An underwater stealthy survival-horror where players seek out equipment to defend the deep sea base.
- Design: Story progression, open level design, player interactions, UI, sound, vfx
- Programming: 3C, AI behaviours, dialogue, inventory, and quest system, physics
Recognized for strong aesthetics, sound design, and story progression
Contributions:


Harvest Gloom
1-Month Farm Jam Feb 2024
In this human collecting/harvesting/slaying sim, play as Cthylla, the daughter of the recently deceased Cthulhu. You've been tasked to enter the Earth Realm and harvest the flesh of humans to feed your dying Elder Husband.
- Design: Core Loop, Combat / Progression, Sound
- Programming: Interactives, AI, Combat, Procedural Generation
Rated #1 in Categories: Overall, Uniqueness, and Enjoyability
Contributions:






BLEEDING EDGE
2-Week Samurai Game Jam 2024
After many years of being held at bay by the Great Empire, a dark and mythical army has laid siege to the Empress' palace as she lays in a pool of her own blood. Shatter enemy defences with high and low attacks, exploit surroundings to unleash chaos, stun enemies by anticipating their attacks, and wite the blood of enemies from your sword regain strength.
- Design: Core Gameplay, Level Design, Scenarios
- Programming: Combat, Blood system, Fire & Liquid systems, Interactives, and AI
Rated #7 Overall and top 10 for Fun Factor and Visuals
Contributions:





Descent Into Lost Dimensions
10-Day GameDev.TV Game Jam 2023
An isometric take on classic puzzle adventure games. Explore the depths of an ancient tomb. Focused on puzzles designed around core 3D-to-2D mechanic and dark mysterious atmosphere.
- Player interactions and 3D-to-2D mechanic
- Puzzle and event mechanics
- Dialogue system
- Level design and layout
- Art and sound
Top 25 overall out of 1000 submissions
Contributions:





Prototypes and Small Jam Projects
The Last Expedition Expanded Prototype (2024)
Unreleased Prototype
Built off the Last Expedition game jam idea, this prototype expands the underwater exploration, adding puzzles, humanoid threats, and other mechanics.
- Third-person aiming and navigation system with Z-locking
- Large map to explore with various paths and threats to emphasize stealth mechanics
- Interact with O2 tanks to refill air supply and activate generators to access new undersea bases
- Expanded AI to create unique interactions between NPC humans, sharks, and other creatures





PROJECT SST
Unreleased Prototype (2023)
A partially on-rails space combat game with evolving procedurally generated maps and physics-based combat.
- Variety of combat mechanics, including dashes, tractor beam pull/throw, multi-targeting, and homing missiles.
- Built custom WFC-based procedural map generator to create purpose-built pathways in 3D space.
- Smooth physics-style controls breaking outside of the on-rails approach of the game's inspirations




HSRA (2023)
3C Experiment
Experiment in 3D flying and combat.
- Multiple camera modes. Standard 3D-person camera for non-combat, and Z-targeting for combat.
- 3D radar showing direction of all targets
- Grab enemies or objects and throw them to damage targets or destroy buildings
- Attack with melee or projectile attacks. Bubble shield blocks most attacks.
Zombie Hopper (2022)
3C Experiment
3D platformer experiment focused on 3C and jumping mechanics. Momentum Points mechanic is used across player actions to increase speed and jump height/distance.
- Jump across zombie's heads and build Momentum Points by timing your jumps
- Use Momentum Points to perform a "Dive bomb" action allows for a powerful downward attack, breaking through obstacles and displacing enemies
- Railslide across certain types of terrain to speed up and maintain Momentum Points





Additional Jam Mentions
1. Clumpy Skydiver Survivor (Made in 2 days for Holistic3D Jam 2024)
Inspired by the classic Katamari Damacy series combined with the mechanics of Vampire Survivor, roll up objects and enemies to grow larger and use your area of effect ability to shrink nearby threats.
2. Last Stand of the Starship Broadsend (Made for the 10-day Bullet Hell Jam 2023)
Use your gattling gun to fend off waves of a massive alien threat until your engines can recharge.
3. Turbulent Soul (Made for the 10-day GameDev.TV Jam 2022)
After your town was ravaged by a tornado, you find that your soul has become stuck in the cyclone. Navigate the swirling hazards and rescue other souls to ascend and defeat the corruption in the eye of the storm.


About Me

Get in Touch
Whether you're looking for long-term support for your project, quick assistance on building out a feature, or just want to say hi, I'm always happy to chat.
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